For my current Delta Green campaign I had two goals in mind:
- I wanted it to center around Delta Green's history, since my players are largely unaware of the DG lore.
- I wanted the campaign to be more player-driven, a sandbox in which the players decide what to investigate next.
The first goal is rather easy to achieve, I just had to select a threat or antagonist with which Delta Green has a long history and make them the main focus of the campaign. I selected the Karotechia as main threat. In the modern day Delta Green lore the Karotechia is all but dead, but I decided that one of the Karotechia Bishops somehow survived the raid on La Estancia. Now he is rebuilding the organization and ready to take revenge on Delta Green.